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Allen Walker ([personal profile] showmystar) wrote2018-10-28 10:01 pm

[community profile] empatheias application

⌈ PLAYER SECTION ⌉

Player: Nico
Contact: Nicola#9971 @ Discord
Age: 26
Current Characters: n/a


⌈ CHARACTER SECTION ⌉

Character: Allen Walker
Age: 16
Canon: D.Gray-man
Canon Point: Chapter 230

Background: boo(p)! wiki

Personality: Allen’s life is suffering. Despite this, he remains resiliently a good person. A good, selfish person.

When most people meet Allen, they meet the person Allen presents himself as: a cheerful, polite, formal, soft-spoken boy. As they get to know him, they soon find out that beneath this carefully crafted exterior is a glimpse of the true Allen: a rude, selfish brat with a short temper and a ruthless, mischievous streak. This is what is left from the small, brunette boy in a circus, living all alone...

Allen Walker began his life as a nameless orphan in a traveling circus, abandoned as a baby due to his useless, blood-red arm. He was a stand-offish, angry kid who only ever wore a scowl. Until one day, this nameless boy met a clown burying his dog--a dog that had shown the boy a rare iota of kindness. The boy cried, and that clown, a man known as Mana, adopted the nameless boy. This is where "Allen" began; as Mana began to lose his grip on reality, he began referring to the boy by the name of his dead dog: Allen. After Mana's tragic death, Allen took on his last name: Walker. Such was the birth of "Allen Walker."

His new father was his only role model and the only important person in his world. When Mana died, Allen's grief called forth the villain of the series: the Millennium Earl. Mana was resurrected as a monster, and Mana cursed Allen, blaming him for bringing him back to life as the Earl's tool. Allen's left arm then came to life with Innocence--a holy weapon against the Akuma, the Earl's weapons to destroy mankind. Against Allen's wishes, his arm killed Mana for a second time. Mana thanked him.

Thus began the base for Allen's new personality. His entire world that he and Mana had built together had come crumbling down. He then had to build it back up with the bricks that were provided to him. Namely, his promise to Mana to never stop walking, to never stop moving forward; Mana's personality; and Mana's gratitude for destroying him, an Akuma. Allen took on Mana's mannerisms as the Mask of Mana--politesse and kindness, speaking softly and formally. Traumatized by Mana's twice-death, he internalized that mask so deeply that, eventually, it would become unclear who the "real Allen" is. Armed with the same Innocence that destroyed Mana, he chose his path as an Exorcist, intending to walk that path until he died. Originally, he chose this path to punish himself. Somewhere along his journey, however, he found a different reason: to release the pitiful souls of the Akuma from their monstrous prisons. Due to Mana's curse, he can see their souls and their suffering. He doesn't want to see any more suffering. "I'm a small man," he says later. "I'm moved by what's right in front of me, not by what the whole world needs." Allen takes heroic, reckless, seemingly selfless acts so that he doesn't see any more suffering. He truly is a selfish child.

Allen's first mission as an Exorcist is a perfect example of his selfish actions. He and Kanda are sent to Martel, an abandoned town where living dolls once sang and danced. There, they encountered a doll that had been animated with Innocence: Lala. Her companion was a human man, and he was old and dying. They had met when the human was a boy, abandoned in a ghost town for his ugly face. (Perhaps, as a boy abandoned for his ugliness, Allen felt for this man, too.) Allen was commanded to wrench the Innocence from Lala's chest, but he refused. Lala and the boy had made a promise to each other: they would be together until he died, and then he would destroy Lala with his own hands. Allen could not bring himself to break their promise or take the life from a sentient, feeling doll. He didn't have any sort of great speech about what was right or wrong--he simply didn't want to see bad things happen. He fought Kanda to protect the doll, putting them all at risk--giving a Level 2 Akuma an opportunity to destroy Lala and stab her companion through in one fell swoop. Allen's comrades were all badly injured, so he defeated the Akuma alone before finally returning the Innocence to Lala's chest. But she was not the same. She reactivated as if reset, and she sang a lullaby for her now dead companion, whom she did not remember. Allen let her sing for three days straight as he guarded her, listening to her sad song, his head in his arms. Finally, she broke. As she fell, she thanked him. (Not unlike Mana and other Akuma thanking Allen for destroying them.)

Kanda asked Allen why he put himself through that if it bothered him so much. He called Allen naive, telling him that they are destroyers, not saviors. Allen said, "I know that. But I want to become a destroyer who can save."

Allen's heroic, martyr-like tendencies to save everyone around him continued, his resolve only strengthening as his enemies became stronger and stronger. Finally, he met his match: a Noah named Tyki ate a hole in his heart, and Allen nearly died. Tyki turned Allen's Innocence to dust. Once Allen's "body" was retrieved by the Asian Branch of the Order, they realized two things: he was alive, and the dust of his Innocence followed him like a mist. For months, Allen fought to recover and regain the approval of his Innocence. He had to prove that he was willing to continue fighting, to go as far as he had to for the sake of his only duty, his only reason for living: destroying the Akuma. Even while his Innocence was evading him, his cursed eye woke him up in the night, screaming for him to destroy Akuma. Allen awoke and wandered to the large, looming door that acted as the exit to the Asia Branch. Allen pushed with his one remaining, bandaged hand, but it would not budge. He slammed his hand against the door over and over, leaving bloody streaks. The head of the branch, Bak Chan, asked Allen why he wanted the Innocence. Wouldn't it be easier to go on with a normal life, not risking his own? He could support his friends through other means.

Allen told him that fighting the Akuma was all he knew. "You were right," he said, referencing Bak's comment that parasitic types use their bodies as their weapons. "I am a weapon. My only use is to destroy the Akuma. I have no other reason to live anymore. Just...let me fight. Let me fight. Please... It's the only thing that makes me feel alive anymore."

Soon after, Allen's eye again shrieked before the Akuma even entered the Asia Branch--a Level 3 Akuma that reduced people to atoms, then dust, had infiltrated the Order. It was there to finish the job and kill him. Adrenaline and purpose coursed through his body, again pumping life blood through what had felt like a corpse. He had a duty. He had a purpose. Injured and without his left arm, Allen met the Akuma head on, telling Bak that he was an Exorcist. This was why he was alive. Thanking Bak for trying to keep Allen safe, he attempted to draw the monster away from the defenseless faculty. His body crumbling apart, his Innocence finally answered his resolve. It manifested as Crown Clown, the true form of his Innocence.

Allen rose from the ashes, both arms raised. "My right is for mankind. My left is for the Akuma. I live for both. I will protect both."

It wasn't healthy. But Allen had found his purpose, the only thing that made him feel like life was worth living: destroying the Akuma by saving their souls and protecting the humans around him. This toxic thought process began with Mana's death and was then perpetuated through both Allen's experiences fighting in the war and the people around him. Bak Chan did not mean to call Allen a weapon, but it led to Allen's epiphany: Yes, that was it all along. You're right. That's what I am. A weapon. And a weapon has to serve its purpose.

Becoming an Exorcist was the only reason Allen could give himself to keep living after Mana's horrific death. Allen internalized that reason as his only reason for living, years later. Although he is no longer an official Exorcist within the Order, and he only fights Akuma that come for him, he still considers himself an Exorcist. He will not allow anyone to take his path away from him, whether they be the Order or the Noah. He certainly isn't the same child who sat at the headstone of his adoptive father, as he's grown immensely, but he still has traces of that same lost, angry child.

As Allen has grown both as a person and in years, the hot-headed brattiness of "Red," that nameless orphan child, has begun to show through the cracks in Allen's mask. He can no longer keep up his polite facade all the time. Slowly, gradually, his friends and his troubles have been chipping away at it. At the same time, Nea, the Fourteenth Noah and an enemy of all Exorcists, has been attempting to erase "Allen Walker" and take over his body, destroying his identity. Allen struggles with who "Allen Walker" truly is even while he shouts and screams that he will never stop being himself, he will die Allen Walker, and his body is his.

Even before his mask of Mana began to deteriorate, when angry, he would grin through his teeth, and one might think he was a shark about to take a very polite chunk out of them. He has a temper on him, and when it explodes, the bratty side of him erupts. He gets into constant arguments with his comrade in arms, Kanda, even going so far as to break off from insults and break into actual fistfights. He can be mischievous and sly; growing up training under General Cross, he learned to do whatever it took to make money in order to pay off his Master's endless debts, often cheating at poker and stripping his opponents of everything they had. He has even gone so far as offering to strip for photos in order to earn a quick buck. He no longer has to pay off those debts, but he cannot shake that thought process that has been so deeply ingrained in him. He can even be manipulative--anything in order to survive. He is a survivor, and if he needs something done--or money gained--he will manipulate people with charm, sleight of hand, and perhaps even a bit of flirting. He's scammed endless people to pay off his Master's debts, and he's wooed a robot into sacrificing itself. If it won't get someone killed, and it needs to get done, Allen is a manipulative bastard under that polite mask. Truly, this side of Allen is merciless.

Despite how kind and polite he tries to be, Allen is still a teenager, and his immaturity shows. He naively wants to save everyone in front of him, no matter the cost. He only saves people because he doesn't want to see more bad things happen, or he doesn't want to lose his friends. Selfish, selfish--and he knows it. Allen has a hero complex with a tendency toward martyrdom; he’d rather die to save his friends than live to see them die. He realizes this is incredibly selfish, but he doesn’t do much to change his recklessness in battle. The only thing that has ever swayed him was when his friend, Lenalee, slapped him, crying, before telling him to stop being so careless with his life. He tries, now, to be there the next day, if only because it's his only option. If he is to survive, he must survive as himself. If he slips up even once, he could lose his Self, and Nea would take his life and his body while discarding the name "Allen Walker."

Due to this threat, the Black Order decided they could not trust Allen Walker. They imprisoned him without a trial, slating him for execution, merely waiting for Nea to take control for good. They intend to use Nea for their own gain. Allen escaped with a lot of help from the Noah--they only want the traitorous Fourteenth to return home, afterall--and Allen escaped both groups. He has been on the run from both the Order and the Noah family for a while, now, never keeping still, lest Akuma find him and endanger the people around him.

Now, Allen's selfishness has evolved and spread like a disease, affecting the people around him. A creature called Apocryphos is hunting Allen as well, attempting to destroy Nea by absorbing Allen and his Innocence, making Crown Clown one with the Innocence entity. (Allen really can't catch a break.) Apocryphos has already killed two friends (it's okay, they got better) as well as Allen's master and teacher, General Cross. Even Allen's small golem, Timcanpy, his companion whom has followed him since day one, a gift from Cross and an important friend...has been destroyed by Apocryphos. Allen feels completely and utterly alone, even as two friends--Kanda and Johnny--have given up their lives at the Order to help Allen fight Nea and escape the Order's search team. How Allen longs for the warmth of their friendship, to feel safe and happy and together again... Yet he must push them away, even resorting to spitting hurtful things, because to be near Allen Walker is to be close to death. As always, Allen makes choices for the people around him, despite their own wishes. Kanda and Johnny decided to risk everything and help Allen, yet Allen turns them away, deciding for them that this is in their best interest, for their own safety. Allen has been making choices for everyone around him for years, all due to his selfish desires and fears. Now he has to face these fears head on...hopefully with his friends at his side. He has finally begun to grieve the loss of Timcanpy, having moved beyond the blank, catatonic state he was in before--because, as Mana said over Allen-the-dog's grave, "I can't cry, or the Earl might come." Finally, Allen is beginning to free himself from the bonds and chains he wrapped about himself after Mana's death. Perhaps, with time, he can begin to grieve his Master, too. Perhaps, one day, he'll have to grieve himself. Still, he won't give up without a fight. Ever determined, even through his tears, Allen meets every obstacle with fierce eyes and gritted teeth. Whether or not he's smiling around those grinding teeth really depends on the situation. He may be smiling politely, but those clenched teeth may just be prepared to rip you apart.

Abilities: My god, Allen is a shounen/seinen protag. He’s the type to call his attacks. Be prepared for this.

Crown Clown

Innocence is a divine weapon used by Exorcists to destroy Akuma, dark creatures inhabited by the souls of the dead. Allen’s Innocence is named Crown Clown, and it is a parasitic type. This means that rather than needing to form the raw holy power that is Innocence into an object or weapon, Allen is the weapon. He is the host to his Innocence. This raw power within him makes his potential strength higher than most Exorcists, because he can completely synchronize with it. But at the same time, this shortens his lifespan considerably. This is why he is such a big eater--Allen must constantly eat in order to have the energy that Crown Clown eats from him. It is his left arm, which is red and hard as a carapace. There is another upside, though: Akuma blood, a poison that turns normal human bodies to ash, doesn’t affect him. His Innocence exorcises the poison.

Crown Clown’s abilities are as follows:
  • Basics. When invoked, it appears as a pure white hooded cowl with fur trim. A silver and blue masquerade mask is always affixed to his hood. The cowl extends into two sleeves, the left of which reveal nearly the entirety of his arm, which becomes sleek and black with long clawed fingers.

  • Sentience. If Allen is unconscious, Crown Clown may act on its own to defend him and fight back. In one case, it attached its belts to his arms and moved Allen’s broken body around like a puppet. Crown Clown will force Allen to fight the Akuma no matter how destroyed his body is. It also may act on its own to dodge an attack Allen didn’t see coming.

  • Clown Belt. White strands emerge from Crown Clown’s cowl and shoot out to wrap around objects or harden into spikes and impale enemies. It can grab objects or enemies and pull Allen toward it or throw it away. It can also strangle or tie up enemies, or many belts may shoot out to hang Allen in midair.

  • Cross Grave. With a single claw of his left hand, Allen strikes a cross through an enemy, annihilating a Level 3 Akuma with a single stroke. If drawn in the air, it can be used defensively to create a shield.
    (For reference, the strongest known Akuma level is 5. A Level 3 is one level above average.)

  • Crown Edge. A barrage of small, crown-shaped rings shoot from the clawed fingers of Allen’s left hand as projectiles.

  • Edge End. Allen swipes his claw into an enemy with all his raw, destructive power.

  • Sword of Exorcism. By gripping his left wrist, Allen can pull a sword out of his arm. Well, his arm becomes a sword. It exorcises evil from any vessel it inhabits, and it harmlessly passes through anyone who does not possess true evil. (Such as a Noah or a demon.) When used against Level 1 to Level 3 Akuma, it destroys them the same as Cross Grave would have. It leaves a residual glowing crest of crosses wherever it slices a vessel. He can only summon the sword when his Innocence synchronization surpasses 100%. Should Allen drop the sword, he can summon it to him a la Star Wars.

  • Death Orbs. Allen can use his Sword of Exorcism to summon a dozen to twenty dark orbs of destruction, which then proceed to explode in quick succession. The resulting explosion is centralized to the area--no larger than a city block, and it would only damage the walls rather than completely destroy buildings. This technique heavily exhausts Allen, so he doesn’t do it much.

Healing Capabilities

  • Allen’s Innocence fills any life-threatening wound like plaster, allowing the injury to heal naturally without bleeding out. This has happened on two major incidents: one, a creature ate a hole in Allen’s heart, and his Innocence filled the hole so he wouldn’t bleed out; two, Kanda stabbed his Innocence-sword into Allen’s stomach, and Allen’s Innocence began to actually heal it from the inside. After a long while with no medical treatment, tendrils of twitching pure white feathers were sticking out of the wound.

Cursed Eye

  • Whenever Akuma are within a 350 meter radius, Allen’s left eye activates. The sclera turns pitch black, and a bright red inverted pentagram appears inside his pupil. Two gray gears, the larger of which has a red lens, hover before his eye. Through this cursed eye, Allen can see the souls of the Akuma. The world through Allen’s cursed eye is black and white, when activated.
    In game, it may activate for demonic or ghostly characters if the player would like to play with it.

The Smaller Things

  • Big Eater. Due to the parasitic state of his Innocence, Allen can--and must--eat whole mountains of food. At every meal, he orders everything on the menu and five of every dessert. The kid can eat comedically quickly, too. If he’s gone off to sulk, there may just be a trail of wrappers you can follow to find him.

  • Above average strength. Allen can do ridiculous physical feats, such as doing push ups on one finger balanced on the back of a chair that is balancing on one foot. Shounen protags, man. His left arm is the strongest--he has cracked doors by slamming them, and he punched a hole in a stone wall with his left fist. His acrobatics and agility aren't anything to sniff at, either.

  • Excellent hand-to-hand combat and amateur swordsmanship. Allen spars with fellow fully trained Exorcists and holds his own, and he can wield a sword one-handed well enough to not die for a few hundred chapters.

  • Near-night vision. Due to Spartan-like training with Cross Marian, Allen can see extremely well in the dark.

Abilities as the Player/Musician

When the memories of the Fourteenth began to awaken within Allen, he gained the abilities as the Player that could control (Noah's) Ark. The Ark is a great white cube made of smaller, always moving cubes. Made by the original Noah family and run by the Millennium Earl until recently, the structure is a magical vehicle that now floats above the Black Order's headquarters. (Its appearance is actually incredibly reminiscent of the original Innocence cube--the source of all Innocence.) The person who fits the requirements as the Player is the only one who can drive or control the Ark. Although the vehicle itself currently remains static, Allen, as the Player, can control it remotely by creating Gates. In order to do this, Allen must first call to mind the Musician's song; he can think it, hum it, sing it, or play it on the piano.

When Allen creates a Gate, it appears before him as a tall, white structure made of partially transparent polygonal shapes. Above the Gate appears a number according to how many gates already exist. This Gate then acts as a door. While it is active, anyone and anything can pass through it to the other side. Allen can only create the "other side" of the door--another Gate assigned with the same number--in a location Allen has been to before, as he has to call a location to mind when creating the gate.

Within Empatheias, Allen can only create gates within the island's borders, as 1) he can only create gates in places he has already been, and 2) Otherworlders cannot teleport outside of the island anyway.

Alignment: Piphron. Everything that has ever driven Allen or currently drives Allen is under Piphron: loyalty and betrayal toward Mana and the order, the camaraderie that he longs for and the uncertainty and doubt that he cannot have that closeness... Honestly, nearly all of Allen's driving forces can be summarized with POWER OF FRIENDSHIP. At the moment, the conflict strongest within Allen is the decision to trust or distrust his friends: can he trust them to make their own decisions to help him and keep themselves safe, or ought he push them away "for their own good" because he doesn't trust them to stay alive? I'd like to work on that conflict more.

Other: At the point Allen is from, Nea D. Campbell, the Fourteenth Noah, has been taking over Allen's body on and off. Nea's consciousness is an entirely separate entity: he once had his own body, but his memories were planted within Allen so that Nea could take him over and make Allen's body his newest host. Nea's personality is also completely different from Allen's--merciless and cruel, willing to seriously injure or kill humans with no hesitation. The Noah are the enemies of mankind; with the Millennium Earl as their leader and the Akuma as their army, their goal is complete annihilation of all humans. Although Nea betrayed the Millennium Earl, he also greatly despises humans. I wouldn't think his personality is quite so in-depth that he is appable, since we haven't seen much of him outside of coming out to murder people and be mysterious, so going by your FAQ, I believe it would be alright for Allen to fight for control in game. Every time Allen sleeps, it gives Nea the opportunity to take over. A person close to Allen calling out to him is how to snap him out of it. If you need more information on Nea, the wiki is here.


⌈ SAMPLE SECTION ⌉


General Sample: (trigger warning for some body horror involving eyes. Allen's life is suffering)

This strange midnight carnival was very little like the circus where Allen grew up. Between the colors and the all-in-good-fun scares, the ghosts and werewolves, vampires and ghouls, the atmosphere embodied All Hallow's Eve. Yet every circus carried the same feeling: whimsy and fun, fairy floss and candied apples, temporary as childhood. They would be here one night and gone the next, Allen was sure. He was also sure that behind the curtains, not all was as lighthearted as they made it all seem. Children were pickpockets and shills, plants in the crowd. Adults were violent and cruel. Beast tamers knew exactly how to use their whips on any sort of animal--including children.

Still, they put on a good performance. While they were here, he may as well wander through the tents. He could allow himself some small nostalgia. A guilty indulgence. He might not get such a chance again.

Not particularly interested in losing all his money at carnival games--doesn't anyone know those are always rigged?--Allen completely bypassed the booths at the entrance. Face painting? Creating cute little pumpkin amulets? No thank you. He would rather not waste his time. (How he would regret that later.) Instead, Allen explored farther into the heart of the carnival, only taking one detour to load himself up with fairy floss, candied apples, and speared fried balls of...something. Well, whatever. Food was food, and he would take all he could get. Armed with these unhelpful weapons, Allen set his sights on the colorful tents ahead. Ducking his head under the curtain, he stepped directly into a maze of mirrors. Candied apple hanging from his lips, he aimlessly traipsed through the aisles, curious.

"The Funhouse, huh? Pretty typical, but I'm not going to complain." His lighthearted demeanor couldn't last, of course. With his usual, horrible sense of direction. Allen quickly hit a dead end, forcing him to finally take a closer look at the mirror before him. Behind the warped surface stood his friend and comrade, Howard Link, doubled over as he fought against the pain so clearly overcoming him. White feathers stuck out from his eyes, twisting like some living parasite as they attempted to bore directly into his mind. Standing over him was a bishop watching with a cold expression. No, it was a featureless figure of white, grinning maniacally.

No. They were both the same monster.

Allen took a step back, sucking in a shuddering breath through his teeth. Rather than face his cold reality--Link is dead, Apocryphos killed him--Allen spun on his heel and ran in the opposite direction, his mind empty. It didn't matter which path he took, as long as he was going somewhere. A left, a right, another right, a diagonal cut through an empty room-- Allen stopped dead at a fork in the road. A sense of dread fell over him, oozing down his spine with a cold, sick realization. "Crap . . . I'M LOST!!"

As if mocking his stupidity, the mirror before him shimmered to life. This time, Kanda and Johnny lay on the ground, motionless and mangled. Allen's horrified reflection stood over them, superimposed over the nightmare. Allen's image began to change, his expression warping into something cruel and twisted. Other Allen blinked, and his eyes opened to reveal cold, dangerous yellow irises. Nea. The Fourteenth had killed Allen's friends. Because he was foolish enough to allow himself companionship.

Allen grit his teeth. He dropped the sweets in his left hand and splayed his fingers. His feet shifted into an offensive stance as green energy danced across his skin like electricity. His red arm smoothed out, his fingers lengthening to a fine, tapered point--black and silver claws. "I don't know what your game is, but that's not going to happen. I won't let you." He leaped forward and slashed downwards, through the mirror. "Edge End!"

The mirror shattered, glistening glass raining down over him. Beyond lay a dark path leading farther into the maze. More mirrors.

Allen lowered his arm, an irritated scowl settling over his face. "Looks like the only way through is forward. I guess I'm not running from it this time . . ." All he had been doing was running. It was time to face his fears head on.

Allen clenched his right hand into a fist. "Fine. Bring it on, Nea."

It looked look he got the idea that the monster possessing him was responsible for this . . . Well, he would find out how wrong he was soon enough.


Emotion Sample:

Well. Allen learned his lesson. Apparently items imbued with emotion could strengthen the wearer. Perhaps if he was going to survive the rest of this haunted carnival, Allen ought to prepare himself with some emotional armor . . . He couldn't leave and give up now!

Allen picked a small pumpkin and some paints to get started--the smallest pumpkin he could find. Although he wasn't artistically inclined, the very least he could do was give the little guy a face, right? If it was going to protect him from more nightmares, it deserved that much.

It was possible that Allen was anthropomorphizing even the most ridiculous objects to desperately fill the hole that Timcanpy left behind. Honestly, it was a little sad. Not as sad as his artistic abilities, of course. His hands were shaky from earlier, and though his fingers were used to minute, precise movements in order to slip a card into his poker hand or balance on his thumb, nothing could really replace actual experience. Allen carefully gifted the pumpkin a goofy clown face with a big, red smile, and although the attempt had heart in it, the lines were wobbly and imprecise.

Oh, well. Even without artistic talent, Allen had no end to his well of courage. He began to focus on infusing the goofy pierrot-pumpkin with his courage. He held it directly in front of his face and squinted at it, staring, straining hard. If his eyes had lasers, the pumpkin would have been decimated by now. Nope, nothing. He closed his eyes and tried to imagine his friends at his back, his comrades-in-arms. Lenalee's hand on his shoulder. Lavi's giant hammer and even bigger smile at the ready. A warmth rose into the chilled autumn air, bringing with it a sense of togetherness and comfort. As his thoughts began to broaden into the rest of the Order, he thought of Headquarters, his home. The cafeteria, mitarashi dango and curry and fried chicken and katsudon, their smells all rising hotly into the air from Jerry's kitchen and out into the air around Allen. He tried to imagine the entire Order standing behind him, pushing him forward--Komui, Link, Kanda, Johnny . . .

The feeling fell away, and the air dropped five degrees. No. He didn't have anyone at his back anymore. He'd pushed them all away. Allen opened his eyes, expression twisting into something like grief before he pulled anger up over it like a hood. He huffed with frustration, steam puffing from his lips.

Lenalee would have slapped him for thinking this way. He may not have anyone fighting on his side, but that didn't mean he had to do everything on his own. Allen still didn't quite understand how emotions worked in this strange land. He didn't want to rely on anyone, but he had no other option. He turned to the nearest person, hoping they were friendly. "Do you think you could lend me your power?"

. . . Maybe that was a little too dramatic a phrase. Oh, well. Too late now.

Questions: n/a